![]() One tank would power 100-300 rounds, depending on the aggressiveness of the marksman. Tippman came out with a marker that was powered by a 20 oz. The pump action era of paintball was over. Other semi-automatic or fully automatic markers: Tippman redesigned the SMG-60 so that it was semi-automatic and called that the SMG-68 Bulldog, which shot. Tippman was the first company to produce a non-pump marker called the Tippman SMG-60. Throughout the ‘80’s, pump action technology quickly advanced with smoother firing markers and lighter, more compact designs. The universal maximum velocity was set at 300 fps for safety reasons. Airsmith was developing guns that shot 300 fps and the maximum limit was 330 fps. In 1988, long barrel Nelson pump markers flooded the market. ![]() This made the overall length of the marker, from tip to end, three feet long. Tippman also contributed with the Tippman Pin Valves which were constant air valves that screwed into the butt stock. One company who took part in the constant air system was Gramps and Grizzly. In 1985-1986, constant air systems were developed. It was a square “hopper” that held 40 rounds. The only upgrade available for the Splatmaster was a longer tube that held 15 paintballs.īud Orr designed the first commercial paintball loader called the Ammo Box. The 12 g tank lasted long enough to shoot 20 paintballs. It was powered by a 12 g carbon dioxide cartridge and held 10 paintballs. The first specifically designed marker was the Splatmaster, created by Bob Gurnsey from National Survival Games, Inc. ![]() ![]() It was a simple yet crude marker that was a slow shooter, but served the main purpose in the survival based game. The first marker was a pump action Nel Spot 007 color marking gun. ![]()
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